ZenDyn Roadmap
Completed entries describe finished work; release timing may vary.
Version 2.0.1
Live Link and Sequencer Facial Animation
Status: Completed
Improve compatibility with ARKit and MetaHuman Animator performances while preserving lip-sync and ZenDyn’s facial animation. Keep procedural facial movement, including small eye movements, working during Sequencer playback.
MetaHuman Animator Head Movement
Status: Completed
Support captured head and neck movement alongside facial animation, including when the character is rotated in the scene. Preserve compatibility when ZenDyn is used with ZenBlink.
Reliable Project Startup
Status: Completed
Apply the startup reliability improvement introduced in ZenBlink so ZenDyn animation Blueprints load correctly when opening a project, including C++ projects.
ZenBlink Integration Recovery
Status: Completed
Improve recovery when the shared animation setup is reset, without requiring ZenDyn to be toggled off and on. Preserve other animation integrations when they take control.
Smooth Sequencer Section Transitions
Status: Completed
Keep emotion transitions, blink timing, facial smoothing and Dynamics continuous when animation sections end or ZenDyn’s animation setup is briefly refreshed.