ZenDyn Changelog
2.0.1
Fixed
- Improved Live Link compatibility with ARKit and MetaHuman Animator performances while preserving lip-sync.
- Added support for captured MetaHuman Animator head and neck movement, both standalone and with ZenBlink.
- Kept procedural facial animation, including micro-saccades, active during Sequencer playback.
- Improved project startup reliability, including C++ projects.
- Improved automatic recovery when the shared ZenBlink animation setup is refreshed.
- Preserved emotion transitions, blink timing, regional smoothing and facial Dynamics when animation sections end or ZenDyn’s animation setup is briefly recreated.
2.0.0
ZenDyn 2 is a major rebuild of the plugin for Unreal Engine 5.6, 5.7, and 5.8.
New
- Native C++ ZenDyn Actor Component and interface with streamlined toolbar and manual attachment workflows.
- Independent Dynamics, Magic, Weight, and Smoothing for Brows, Nose, Cheeks, Mouth, Jaw, and Eyes.
- Direct Emotion Pose selection plus procedural emotion variation, facial idle, breathing, eye movement, micro-saccades, and blinking.
- ZenDyn Presets, Sequencer-keyable controls, and the Bake ZenDyn Animation command.
- Automatic ZenBlink integration for combined facial animation and Dynamics.
Improved
- Facial blending that protects incoming dialogue, lip-sync, and eye animation in Blend by Weight and Override modes.
- Smooth emotion transitions and deterministic procedural animation with safe default random seeds.
- Natural regional secondary motion with per-region Strength, Damping, Stiffness, and Smoothing.
- Focused Details-panel sections, editor preview, empty-track facial baking, and packaged runtime behavior.
- Consistent facial Dynamics across all supported engine versions.
Changed
- The native component replaces the ZenDyn 1 World Actor and Blueprint-led setup.
- Independent regional settings replace the ZenDyn 1 Global/Groups dynamics selector.
- Normalized and
0-3controls use clear percentage ranges; incoming eye animation uses Eye Mode: Input Pose. - Direct baking to stock MetaHuman Control Rigs is considered experimental and unsupported; bake to an animation sequence first.
Removed
- ZenDyn 1 World Actor workflow.
- Enum-driven emotion selection and the Emotion Preset Manager.
- Legacy ZenDyn 1 presets and property layouts.
ZenDyn 1 projects require a manual migration. See Upgrading from ZenDyn 1 to ZenDyn 2.