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ZenBlink Documentation

ZenBlink Documentation / ZenBlink Roadmap

ZenBlink Roadmap

This public roadmap tracks improvements for ZenBlink releases. Completed entries describe finished work; release timing may vary.

Version 3.0.2

Smooth Sequencer Face Section Transitions

Prevent sudden head movement when a Face animation section ends while the Sequencer timeline continues playing.

Status: Completed

ZenDyn Integration Reliability

Improve reliability when using ZenBlink independently or alongside ZenDyn across all supported Unreal Engine versions.

Status: Completed

Improve ARKit and MetaHuman Animator compatibility while preserving incoming lip-sync and head movement. Fix an issue where playing an animation in Sequencer could suppress ZenBlink’s procedural facial animation, including small eye movements.

Status: Completed

Reliable Project Startup

Improve startup reliability so ZenBlink animation Blueprints load correctly when opening a project, including C++ projects.

Status: Completed

Version 3.0.1

Smooth Use Head Movement Transitions

Improve transitions when Use Head Movement is enabled or disabled. The head and neck will blend smoothly between procedural movement and the incoming animation instead of snapping or briefly springing back to the underlying pose.

Status: Completed

Coordinated Random Head And Eye Tracking

When Movement Mode is set to Random, the eyes will use Follow Target mode and follow the same generated target as the head. This avoids conflicting independent random eye and head directions while leaving Eye Mode available for manual adjustment afterward.

Status: Completed

Production-Safe Engine Dependencies

Remove ZenBlink’s reliance on beta or experimental Epic plugins. ZenBlink will compile, cook, and package in production pipelines where these plugins are disabled or excluded, while preserving the existing animation behavior.

Status: Completed

Improved ZenDyn 2.0.0 Integration

Improve compatibility between ZenBlink and ZenDyn 2.0.0, providing more reliable shared facial animation and a cleaner combined workflow in preparation for the ZenDyn 2.0.0 release.

Status: Completed

Reliable Character Targeting

Improve Target Component reliability in crowded scenes and during character initialization. Eye-level targets remain stable, existing Target Component setups remain compatible, and temporary fallback behavior no longer creates elevated gaze points.

Status: Completed