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MeshExporter Documentation
Technical reference

MeshExporter Documentation

Practical guidance for exporting MetaHuman skeletal meshes to OBJ, editing safely in Blender, and using the result in Unreal Engine.

Quick Start

Install Jobutsu Mesh Exporter and create your first MetaHuman OBJ export.

Export Choices

Choose between DNA quad and triangle exports, LODs, mesh regions, material slots, and baked materials.

Blender Round Trip

Import, edit, and export MetaHuman OBJ files in Blender without breaking topology.

Using the OBJ in Unreal

Use exported meshes in MetaHuman conform and morph-target workflows.

Compatibility and Limits

Supported Unreal Engine versions, platforms, MetaHuman requirements, and OBJ data limits.

Troubleshooting

Resolve DNA detection, topology, UV, material, Blender, conform, and morph-target issues.

MeshExporter Changelog

Customer-visible changes in Jobutsu Mesh Exporter 1.2.3 for Unreal Engine 5.6, 5.7, and 5.8.