MeshExporter Changelog
This changelog covers customer-visible updates to Jobutsu Mesh Exporter. Version 1.2.3 supports Unreal Engine 5.6, 5.7, and 5.8 on Windows.
Version 1.2.3 — 15 October 2026
New
- Added optional Bake materials and textures for Blender (1024 px) export.
- Material export writes an
.mtlfile and PNG texture folder beside the OBJ so supported materials appear when the model is opened in Blender. - Added support for the newer standalone MetaHuman DNA asset workflow in Unreal Engine 5.8 while keeping support for legacy attached DNA.
- Unreal Engine 5.8 can also look for a suitable nearby DNA asset or ask you to choose the character’s external
.dnafile.
Fixed
- Corrected upside-down UVs on direct DNA quad exports opened in Blender.
- Corrected baked PNG alpha so face, eye, and other opaque textures no longer disappear because of the image’s alpha channel.
- Added separate opacity-map output for masked and translucent materials, including eyelashes and other cutout surfaces.
- Prevented unused material slots from other LODs being added when the selected LOD information is available.
- Removed unnecessary zero-value emissive output.
Improved
- Removed the DNACalib dependency. The exporter now uses the DNA reader support supplied through RigLogic.
- Reduced editor-module dependencies used by material export.
- Refreshed the product icon and customer guide.
- Strengthened versioned packaging checks for Unreal Engine 5.6, 5.7, and 5.8.
Export Behaviour
- A compatible DNA source opens the DNA export path and preserves the DNA polygon layout, including quads.
- In Unreal Engine 5.6 and 5.7, a mesh without compatible DNA uses the material-slot triangle export path.
- In Unreal Engine 5.8, the exporter checks supported DNA sources and offers external
.dnaselection instead of silently switching to triangle export. - Material baking is optional. Leave it disabled for a geometry-only OBJ export.
- OBJ export does not include a skeleton, skin weights, animation, morph targets, or an editable Unreal material graph.
Upgrade Notes
- Install the package made for your exact Unreal Engine version.
- Remove older copies of Jobutsu Mesh Exporter from other project or engine plugin folders, then restart Unreal Editor.
- Re-export older files if they have inverted UVs or required manual Alpha Mode changes in Blender.