MeshExporter Documentation
Practical guidance for exporting MetaHuman skeletal meshes to OBJ, editing safely in Blender, and using the result in Unreal Engine.
Quick Start
Install Jobutsu Mesh Exporter and create your first MetaHuman OBJ export.
Export Choices
Choose between DNA quad and triangle exports, LODs, mesh regions, material slots, and baked materials.
Blender Round Trip
Import, edit, and export MetaHuman OBJ files in Blender without breaking topology.
Using the OBJ in Unreal
Use exported meshes in MetaHuman conform and morph-target workflows.
Compatibility and Limits
Supported Unreal Engine versions, platforms, MetaHuman requirements, and OBJ data limits.
Troubleshooting
Resolve DNA detection, topology, UV, material, Blender, conform, and morph-target issues.
MeshExporter Changelog
Customer-visible changes in Jobutsu Mesh Exporter 1.2.3 for Unreal Engine 5.6, 5.7, and 5.8.