ZenBlink Documentation
Reference material for procedural MetaHuman animation, Blueprint integration, component settings, targeting, and emotion workflows.
ZenBlink Quickstart
Initial ZenBlink setup, movement modes, presets, Sequencer workflows, animation baking, and troubleshooting.
Actor Component
Complete reference for ZenBlink component settings, including head, face, emotion, idle, breathing, eyes, blinking, and global controls.
ZenBlink Target Component
Configure tagged gaze targets using eye, head, socket, scene-component, and actor-tag transforms.
Zen Emotion
Use the included emotions, adjust regional blending, create custom Control Rig Pose emotions, and animate them in Sequencer.
Upgrade from ZenBlink 2 to ZenBlink 3
A concise manual-rebuild guide for replacing a ZenBlink 2 integration with ZenBlink 3.
ZenBlink 3.0.0 Changelog
New features, improvements, and removed functionality in ZenBlink 3.0.0.